Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Marion Carpenter's Contacts or Allies betrays Marion Carpenter, ending Marion Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Rewarded for a successful mission. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Accepted a deal with criminal or other figure under investigation. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
44 |
Gain Enemy if Marion Carpenter don't already have one. |