Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
21 |
Entangled in a bureaucratic or legal morass that distracts Mark Tow from Mark Tow's work. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
31 |
Make a breakthrough in Mark Tow's field. |
5 |
31 |
Voluntarily left Scientist |
5 |
31 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
32 |
Mark Tow manipulate and charm Mark Tow's way through high society. Gain a Rival and an Ally. |
6 |
35 |
Continued as Noble (Diplomat). |
6 |
39 |
Become deeply involved in politics on Mark Tow's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
39 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
39 |
Continued as Noble (Diplomat). |
7 |
41 |
time as a ruler or playboy gives Mark Tow a wide range of experiences. |
7 |
43 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
43 |
Continued as Noble (Diplomat). |
8 |
46 |
Become deeply involved in politics on Mark Tow's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |