Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Works is especially well received and popular, making Mart Walker a minor celebrity |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
One of Mart Walker's pieces of art is stolen, and the investigation brings Mart Walker into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
38 |
Promoted to Entertainer (Performer) rank 3. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
Mart Walker spend a great deal of time on the fringes of Charted Space. |
7 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Mart Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mart Walker fail to help. Gain an Enemy. |
8 |
50 |
Mart Walker's ship is damaged, and Mart Walker have to hitch-hike Mart Walker's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 2 Contacts. Gain 2 Enemies. |