Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
41 |
Political upheaval strikes Mart Wood's homeworld, and Mart Wood is caught up in the revolution. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
43 |
Mart Wood is rewarded for Mart Wood's diligence or cunning. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
47 |
Mart Wood is rewarded for Mart Wood's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |