Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Colonist (Citizen). |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
31 |
Attacked by enemies and injured. |
2 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
31 |
Gain Enemy if Mat McKenzie don't already have one. |
2 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
32 |
Continued as Drifter (Barbarian). |
3 |
36 |
Suffer from a life-threatening illness. |
4 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
38 |
Mat McKenzie is sent to a new community or parish to preach The Word among the poor. |
4 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
40 |
Continued as Believer (Holy Warrior). |
5 |
43 |
Mat McKenzie secretly provide religious rites for a dying leader or noble, although they do not share Mat McKenzie's faith. Gain an Ally in the family and a Rival who disagrees with Mat McKenzie's choice. |
5 |
44 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
44 |
Continued as Believer (Holy Warrior). |
6 |
45 |
Mat McKenzie come into conflict with a splinter group Mat McKenzie's own religion which maintains Mat McKenzie's version is the wrong one. Gain 3 Rivals. |
7 |
45 |
Switched to Drifter (Wanderer). |
7 |
47 |
Attempted a risky adventure and was wildly successful. |
7 |
49 |
Promoted to Drifter (Wanderer) rank 1. |