Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Switched to Prisoner (Thug) with previous rank. |
3 |
27 |
A guard takes a dislike to Mathew Farrell. |
4 |
30 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
33 |
The warden takes an interest in Mathew Farrell's case. |
5 |
34 |
Continued as Prisoner (Inmate). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Returned to Prisoner (Thug). |
6 |
41 |
Vocational Training. |
6 |
42 |
Promoted to Prisoner (Thug) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Became a Merchant (Broker). |
7 |
43 |
Birth or Death involving a family member or close friend. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Mathew Farrell's ship or starport is destroyed by criminals. Gain them as an Enemy. |