Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A job goes wrong, forcing Matt Jack to flee off-planet. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
25 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
29 |
Became a Scout (Courier). |
4 |
33 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A sudden war destroys Matt Jack's trade routes and contacts, forcing Matt Jack to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Scarred. Owe 2,500 for medical bills. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Matt Jack refuse to secretly provide religious rites for a dying leader or noble, because they do not share Matt Jack's faith. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Matt Jack faith enjoys an explosion of popularity largely thanks to Matt Jack's efforts. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |