Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Max Smith's scout ship is one of the first on the scene to rescue the survivors of a disaster but Max Smith fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Max Smith botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Max Smith inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Max Smith's ship is damaged, and Max Smith have to hitch-hike Max Smith's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Nearly killed. Owe 7,500 for medical bills. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
35 |
One of Max Smith's pieces of art is stolen, and the investigation brings Max Smith into the criminal underworld. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
Join homeworld’s celebrity circles |
6 |
39 |
Promoted to Entertainer (Performer) rank 2. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
Join homeworld’s celebrity circles |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |