Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
A disaster or war strikes. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
The planetary government interferes with Max Walker's research for political or religious reasons. Max Walker continue working secretely. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
29 |
A disaster leaves several injured, and others blame Max Walker, forcing Max Walker to leave Max Walker's career. Gain a Rival. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
32 |
Established a network of contacts. Gain 3 contacts. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
36 |
Max Walker's work ends up coming home with Max Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
39 |
Max Walker is ordered to take part in a black ops mission that goes against Max Walker's conscience. Gain the lone survivor as an Enemy. |
7 |
39 |
Became a Merchant (Broker). |
7 |
42 |
A series of bad deals and decisions force Max Walker into bankruptcy. Max Walker salvages what Max Walker can. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |