Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Maxwell Roberts's Contacts or Allies betrays Maxwell Roberts, ending Maxwell Roberts's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Rogue (Thief). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Rogue (Thief) rank 2. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
43 |
A police detective or rival criminal forces Maxwell Roberts to flee and vows to hunt Maxwell Roberts down. Gain an Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
A notable academic consults with Maxwell Roberts about a publication or documentary he is working on. Gain a Contact in academia. |