Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Maynard McPherson learn something Maynard McPherson should not have – a corporate secret, a political scandal – which Maynard McPherson can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Maynard McPherson gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Maynard McPherson Maynard McPherson's job. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A good deal ensures Maynard McPherson is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Imperial trade restrictions force Maynard McPherson out of business. |
6 |
33 |
Became a Rogue (Enforcer). |
6 |
35 |
Maynard McPherson spend months in the dangerous criminal underworld. |
6 |
37 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
37 |
Continued as Rogue (Enforcer). |
7 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
41 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
41 |
Continued as Rogue (Enforcer). |
8 |
45 |
Betrayed by a friend. One of Maynard McPherson's Contacts or Allies betrays Maynard McPherson, ending Maynard McPherson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Became a Scout (Surveyor). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |