Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Mckinley Lamb survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Mckinley Lamb's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Mckinley Lamb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mckinley Lamb fail to help. Gain an Enemy. |
3 |
27 |
Mckinley Lamb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Psychologically damaged by Mckinley Lamb's time in the scouts. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside Mckinley Lamb's normal circles. Gain a Contact. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Became a Citizen (Corporate). |
7 |
42 |
Advanced training in a specialist field. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
44 |
Hard times caused by a lack of interstellar trade costs Mckinley Lamb Mckinley Lamb's job. |
9 |
44 |
Switched to Merchant (Broker). |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |