Retired Settler Melville Staff  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 50 M 1 (-2) 3 (-1) 2 (-2) 9 (1) 13 (2) 2 (-2)1329D2
Constantly rubs hands together, Chatty, Well grounded
 
Skills
Admin 0
Advocate 1
Athletics 0
Diplomat 0
Electronics 0
Engineer (Life Support) 1
Flyer (Rotor) 1
Language (Floriani (Florian League)) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Persuade 0
Profession (Worker/Religion) 1
Profession (Hostile Environment/Underwater) 1
Science (Social Sciences/Belief) 2
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Initiate14
Citizen Colonist Settler23
Merchant Merchant Marine Senior Crewman11
 
Name Type Affinity Enmity Power Influence Species
Alvin Rule Enemy 0 1 1 2 Ziadd (M/74)
Eloise Dickman Enemy 0 1 0 0 Hanen (F/56)
Eloise Dickman fell on hard times.
Alexander Carrington Enemy 0 6 4 2 Murrissi (M/57)
Gustav Bain Ally 0 0 1 5 Cafadan (M/14)
Malvina Woods Rival 1 3 1 1 Sylean (F/39)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 19 Good fortune
2 22 Continued as Believer (Mainstream Believer).
2 25 A notable academic consults with Melville Staff about a publication or documentary he is working on. Gain a Contact in academia.
3 26 Continued as Believer (Mainstream Believer).
3 28 Melville Staff refused an offer of inducements to betray Melville Staff's faith. Gain 3 enemies.
3 30 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 30 Continued as Believer (Mainstream Believer).
4 33 Melville Staff secretly provide religious rites for a dying leader or noble, although they do not share Melville Staff's faith. Gain an Ally in the family and a Rival who disagrees with Melville Staff's choice.
5 34 Voluntarily left Mainstream Believer
5 34 Became a Citizen (Colonist).
5 37 Melville Staff learn something Melville Staff should not have – a corporate secret, a political scandal – which Melville Staff can profit from illegally.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 42 Melville Staff's business expands, Melville Staff's corporation grows, or the colony thrives.
6 42 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 42 Continued as Citizen (Colonist).
7 43 Hard times caused by a lack of interstellar trade costs Melville Staff Melville Staff's job.
8 43 Failed to qualify for Corporate Agent (Agent).
8 43 Submitted to the draft.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 46 Given advanced training in a specialist field
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Aging Crisis. Owe 40,000 for medical bills.
9 47 Retired at age 47.
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