Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
25 |
Attempt at commissioned failed. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Merl Fitzsimons join a gambling circle on board. |
3 |
29 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Merl Fitzsimons foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Merl Fitzsimons is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Merl Fitzsimons do not know what happened to Merl Fitzsimons. There is a gap in Merl Fitzsimons's memory. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Merl Fitzsimons is caught in the periphery of a scandal. |
7 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Merl Fitzsimons faith enjoys an explosion of popularity largely thanks to Merl Fitzsimons's efforts. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |