Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Merl Mcandrew do not know what happened to Merl Mcandrew. There is a gap in Merl Mcandrew's memory. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
6 |
31 |
Returned to Drifter (Scavenger). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
7 |
35 |
Became a Army (Cavalry) with the new title Private. |
7 |
39 |
Advanced training in a specialist field |
7 |
39 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
8 |
39 |
Continued as Army (Cavalry). |
8 |
41 |
Nearly killed. Owe 6,250 for medical bills. |
9 |
41 |
Became a Merchant (Broker). |
9 |
45 |
Merl Mcandrew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
45 |
Switched to Drifter (Wanderer). |
10 |
48 |
Betrayed by a friend. One of Merl Mcandrew's Contacts or Allies betrays Merl Mcandrew, ending Merl Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |