Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Spent the college years partying. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
20 |
On the front lines of a planetary assault and occupation. |
2 |
23 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Marine (Ground Assault). |
3 |
25 |
Advanced training in a specialist field |
3 |
27 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Marine (Marine Support) with previous rank. |
4 |
31 |
A mission goes wrong; Merrill Weakman and several others are captured and mistreated by the enemy. Gain Merrill Weakman's jailer as an Enemy. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Vessel participates in a notable military engagement. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Failed to qualify for Explorer (Scout). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
38 |
Drafted into Law Enforcement |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Merrill Weakman's work ends up coming home with Merrill Weakman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Merrill Weakman accepted an offer of inducements to betray Merrill Weakman's faith. Gain 400,000 in cash. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |