Retired Corporal Merrill Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 50 M 2 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0) 5 (-1)213A75
Distressed, Playful dimples, Intellectual
 
Skills
Athletics 0
Carouse 1
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner 0
Heavy Weapons 0
Mechanic 0
Pilot 0
Profession (Worker) 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Corporal22
Marine Marine Support Corporal21
Navy Line/Crew Crewman02
Drifter Wanderer 11
Agent Law Enforcement Rookie01
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Naval Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Lucile Vear Enemy 0 2 0 1 Libert (F/21)
Lucile Vear was ruined by misfortune caused by the character.
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 19 Spent the college years partying.
1 19 Dropped out of military academy.
2 19 Became a Marine (Ground Assault) with the new title Marine.
2 20 On the front lines of a planetary assault and occupation.
2 23 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
3 23 Continued as Marine (Ground Assault).
3 25 Advanced training in a specialist field
3 27 Promoted to Marine (Ground Assault) rank 2 with the new title Corporal.
4 27 Attempted to change assignments.
4 27 Switched to Marine (Marine Support) with previous rank.
4 31 A mission goes wrong; Merrill Weakman and several others are captured and mistreated by the enemy. Gain Merrill Weakman's jailer as an Enemy.
5 31 Failed to qualify for Thief (Rogue).
5 31 Submitted to the draft.
5 31 Became a Navy (Line/Crew) with the new title Crewman.
5 35 Vessel participates in a notable military engagement.
6 35 Continued as Navy (Line/Crew).
6 36 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 36 Failed to qualify for Explorer (Scout).
7 36 Became a Drifter (Wanderer).
7 38 Drafted into Law Enforcement
7 40 Promoted to Drifter (Wanderer) rank 1.
8 40 Became a Agent (Law Enforcement) with the new title Rookie.
8 44 Merrill Weakman's work ends up coming home with Merrill Weakman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 44 Switched to Drifter (Scavenger).
9 45 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 46 Merrill Weakman accepted an offer of inducements to betray Merrill Weakman's faith. Gain 400,000 in cash.
11 49 Aging Crisis. Owe 20,000 for medical bills.
11 49 Retired at age 49.
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