Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Merritt Bain went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Merritt Bain went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Army (Infantry) with the new title Private. |
5 |
36 |
Injured. Fully recovered. |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Merritt Bain's Contacts or Allies betrays Merritt Bain, ending Merritt Bain's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
40 |
Hard times caused by a lack of interstellar trade costs Merritt Bain Merritt Bain's job. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Merritt Bain secretly provide religious rites for a dying leader or noble, although they do not share Merritt Bain's faith. Gain an Ally in the family and a Rival who disagrees with Merritt Bain's choice. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |