Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Merritt Sims's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Political upheaval strikes Merritt Sims's homeworld, and Merritt Sims is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Merritt Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Birth or Death involving a family member or close friend. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Merritt Sims's Contacts or Allies betrays Merritt Sims, ending Merritt Sims's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Returned to Believer (Missionary/Humanitarian). |
9 |
49 |
Merritt Sims refused an offer of inducements to betray Merritt Sims's faith. Gain 4 enemies. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |