Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Merritt Stoker is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Merritt Stoker's Contacts or Allies betrays Merritt Stoker, ending Merritt Stoker's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Merritt Stoker easily defeat. |
3 |
27 |
Gain Enemy if Merritt Stoker don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Merritt Stoker do not know what happened to Merritt Stoker. There is a gap in Merritt Stoker's memory. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Switched to Marine (Marine Support) with previous rank. |
6 |
38 |
Severely injured. Fully recovered. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Merritt Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Merritt Stoker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |