Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Millard Skidd learn something Millard Skidd should not have – a corporate secret, a political scandal – which Millard Skidd can profit from illegally. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Amnesia. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Refused to criticise a questionable political leader on Millard Skidd's homeworld. |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
One of Millard Skidd's pieces of art is stolen, and the investigation brings Millard Skidd into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 3. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Millard Skidd far from home. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Millard Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
46 |
Attacked by enemies that Millard Skidd easily defeat. |
9 |
46 |
Gain Enemy if Millard Skidd don't already have one. |
9 |
49 |
Promoted to Drifter (Barbarian) rank 1. |