Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Journalist (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Miller Eade's ship is damaged, and Miller Eade have to hitch-hike Miller Eade's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
23 |
Became a Merchant (Broker). |
3 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Imperial trade restrictions force Miller Eade out of business. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Miller Eade's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
37 |
Attacked by enemies that Miller Eade easily defeat. |
7 |
37 |
Gain Enemy if Miller Eade don't already have one. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Miller Eade's Contacts or Allies betrays Miller Eade, ending Miller Eade's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Citizen (Worker). |
9 |
47 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |