Miller Fullmore  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 50 M 5 (-1) 8 (0) 6 (0) 6 (0) 8 (0) 7 (0)586687
Fun to be around, Foolish, Tenacious
 
Skills
Art (Creative) 0
Astrogation 1
Carouse 0
Diplomat 0
Drive (Track) 1
Electronics (Sensors) 1
Gun Combat 0
Investigate 1
Mechanic 1
Medic 1
Persuade 0
Pilot 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Agent Intelligence 01
Drifter Wanderer 11
Scholar Physician 13
Merchant Broker 01
 
Name Type Affinity Enmity Power Influence Species
Judith Kerran Enemy 0 1 1 1 Libert (F/43)
Judith Kerran gains in power.
Grace White Enemy 0 6 0 3 Zhodani, Imperium (F/32)
Very bad falling out.
 
Term Age History
1 18 Became a Scout (Courier).
1 21 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Scout (Courier).
2 24 Psychologically damaged by Miller Fullmore's time in the scouts.
3 24 Became a Agent (Intelligence).
3 27 Life ruined by a criminal gang. Gain the gang as an Enemy
4 27 Failed to qualify for Star Marine (Marine).
4 27 Became a Drifter (Wanderer).
4 31 Promoted to Drifter (Wanderer) rank 1.
5 31 Voluntarily left Wanderer
5 31 Became a Scholar (Physician).
5 32 Victim of a crime
5 35 Promoted to Scholar (Physician) rank 1.
6 35 Continued as Scholar (Physician).
6 38 Refused to perform research that goes against Miller Fullmore's conscience.
7 39 Continued as Scholar (Physician).
7 42 Caught cheating in some fashion, advancing Miller Fullmore's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 42 An expedition or voyage goes wrong, leaving Miller Fullmore stranded in the wilderness.
7 42 Gain an Enemy
7 43 Forced to muster out.
8 43 Became a Merchant (Broker).
8 47 Embroiled in legal trouble.
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