Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Navy (Engineer/Gunner). |
3 |
29 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Commanding officer takes an interest in Monroe Bluit's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Monroe Bluit's business expands, Monroe Bluit's corporation grows, or the colony thrives. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
46 |
Monroe Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Switched to Citizen (Corporate). |
8 |
49 |
Monroe Bluit rise to a position of power in Monroe Bluit's colony or corporation. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |