Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Win a prestigious prize for Murphy Fallow's work. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
An expedition or voyage goes wrong, leaving Murphy Fallow stranded in the wilderness. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Murphy Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
An investigation takes on a dangerous turn. |