Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Murphy Meredeth's Contacts or Allies betrays Murphy Meredeth, ending Murphy Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Switched to Merchant (Broker). |
4 |
31 |
A good deal ensures Murphy Meredeth is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Risk Murphy Meredeth's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
A series of bad deals and decisions force Murphy Meredeth into bankruptcy. Murphy Meredeth salvages what Murphy Meredeth can. |