Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Myles Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
40 |
Myles Pettitt befriend a superior in the corporation or the colony. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
45 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
49 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |