Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Nathan Fleming's normal circles. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Worker). |
8 |
48 |
Nathan Fleming is rewarded for Nathan Fleming's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Worker) rank 1. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |