Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Severely injured. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Neal Atkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Neal Atkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
45 |
Failed to qualify for Courier (Scout). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Betrayed by a friend. One of Neal Atkins's Contacts or Allies betrays Neal Atkins, ending Neal Atkins's career. That Contact or Ally becomes a Rival or Enemy. |