Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Neal Egerton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Drafted into Surveyor |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Psychologically damaged by Neal Egerton's time in the scouts. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
36 |
Neal Egerton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Neal Egerton is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Neal Egerton is chosen to represent Neal Egerton's faith in a vid show or other highly public forum. |