Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Nick Weddall secretly provide religious rites for a dying leader or noble, although they do not share Nick Weddall's faith. Gain an Ally in the family and a Rival who disagrees with Nick Weddall's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Opponents of Nick Weddall's belief system ambush Nick Weddall. |
3 |
28 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Nick Weddall do not know what happened to Nick Weddall. There is a gap in Nick Weddall's memory. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
43 |
time as a ruler or playboy gives Nick Weddall a wide range of experiences. |
8 |
44 |
Voluntarily left Dilettante |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
47 |
Suffer from a life-threatening illness. |