Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Okey Fitzsimons's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Severely injured. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Okey Fitzsimons do not know what happened to Okey Fitzsimons. There is a gap in Okey Fitzsimons's memory. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Severely injured. Fully recovered. |
9 |
45 |
Failed to qualify for Scientist (Scholar). |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
46 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
46 |
Switched to Merchant (Broker). |
10 |
48 |
Make an unexpected connection outside Okey Fitzsimons's normal circles. Gain a Contact. |
10 |
50 |
Forced to continue current assignment. |
10 |
50 |
Promoted to Merchant (Broker) rank 1. |