Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Okey Fletcher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Okey Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Physician (Scholar). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Find Ancient Technology. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Okey Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
32 |
Rewarded for a successful mission. |
6 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
34 |
Continued as Agent (Law Enforcement). |
7 |
35 |
Befriended by a senior agent. |
7 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
38 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Okey Fletcher's work ends up coming home with Okey Fletcher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
Birth or Death involving a family member or close friend. |
10 |
46 |
Continued as Believer (Mainstream Believer). |
10 |
50 |
Okey Fletcher is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |