Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scout (Explorer). |
2 |
28 |
Moved to a new world. |
3 |
29 |
Voluntarily left Explorer |
3 |
29 |
Failed to qualify for Colonist (Citizen). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Advanced training in a specialist field. |
5 |
37 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
41 |
Continued as Navy (Engineer/Gunner). |
6 |
43 |
Commanding officer takes an interest in Oliver Fletcher's career. |
6 |
45 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
45 |
Attempted to change assignments. |
7 |
45 |
Switched to Navy (Line/Crew) with previous rank. |
7 |
47 |
Oliver Fletcher foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
49 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |