Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Oral Dods's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Oral Dods into bankruptcy. Oral Dods salvages what Oral Dods can. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
When dealing with an alien race, Oral Dods botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Oral Dods's ship is damaged, and Oral Dods have to hitch-hike Oral Dods's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
35 |
Oral Dods's ship is damaged, and Oral Dods have to hitch-hike Oral Dods's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Oral Dods's job. |
7 |
37 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
38 |
Become deeply involved in politics on Oral Dods's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
41 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
8 |
45 |
Oral Dods manipulate and charm Oral Dods's way through high society. Gain a Rival and an Ally. |
9 |
45 |
Continued as Noble (Diplomat). |
9 |
48 |
Political manoeuvrings usurp Oral Dods's position. Gain a Rival. |