Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Make a breakthrough in Orange Day's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Caught cheating in some fashion, advancing Orange Day's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
A disaster leaves several injured, and others blame Orange Day, forcing Orange Day to leave Orange Day's career. Gain a Rival. |
3 |
27 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
27 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
An expedition or voyage goes wrong, leaving Orange Day stranded in the wilderness. |
5 |
33 |
Became a Citizen (Worker). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Orange Day's business expands, Orange Day's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Gain Enemy if Orange Day don't already have one. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |