Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Orie Sims is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Befriended by a senior agent. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Orie Sims's work ends up coming home with Orie Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
29 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
29 |
Became a Scout (Explorer). |
5 |
31 |
Orie Sims spend a great deal of time on the fringes of Charted Space. |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Continued as Scout (Explorer). |
6 |
37 |
Perform an exemplary service for the scouts. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
40 |
Severely injured. Owe 12,500 for medical bills. |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Orie Sims come into conflict with a splinter group Orie Sims's own religion which maintains Orie Sims's version is the wrong one. Gain 1 Rivals. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |