Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Orville Garrett's ship is damaged, and Orville Garrett have to hitch-hike Orville Garrett's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Orville Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Orville Garrett's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |