Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Oscar Norman left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Oscar Norman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Refuse to abuse Oscar Norman's position for profit. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Gain Enemy if Oscar Norman don't already have one. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Oscar Norman's Contacts or Allies betrays Oscar Norman, ending Oscar Norman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
40 |
Perform an exemplary service for the scouts. |
8 |
43 |
Voluntarily left Surveyor |
8 |
43 |
Became a Scholar (Physician). |
8 |
47 |
Advanced training in a specialist field. |