Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
29 |
Psionic strength increases. |
4 |
30 |
Voluntarily left Wild Talent |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A series of bad deals and decisions force Park McKinnon into bankruptcy. Park McKinnon salvages what Park McKinnon can. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Park McKinnon's normal circles. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
48 |
Park McKinnon do not know what happened to Park McKinnon. There is a gap in Park McKinnon's memory. |