Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Barbarian). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Park Medina do not know what happened to Park Medina. There is a gap in Park Medina's memory. |
6 |
33 |
Became a Entertainer (Artist). |
6 |
36 |
Gain a patron in the arts. Gain an Ally |
6 |
37 |
Promoted to Entertainer (Artist) rank 1. |
7 |
37 |
Voluntarily left Artist |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Park Medina's Contacts or Allies betrays Park Medina, ending Park Medina's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Park Medina's belief system ambush Park Medina. |
8 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
43 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Park Medina faith is shaken. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |