Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
21 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
29 |
Pat McKenzie make an alliance with a powerful and charismatic noble, who becomes an Ally. |
3 |
30 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
31 |
An assassin attempts to end Pat McKenzie's life. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
34 |
Pat McKenzie spend months in the dangerous criminal underworld. |
5 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
35 |
Voluntarily left Pirate |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
37 |
Imperial trade restrictions force Pat McKenzie out of business. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
39 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Find valuable salvage. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Attacked by enemies that Pat McKenzie easily defeat. |
9 |
47 |
Gain Enemy if Pat McKenzie don't already have one. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 3. |