Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Pat Richey's normal circles. Gain a Contact. |
3 |
33 |
Promoted to Merchant (Broker) rank 1. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
37 |
Embroiled in legal trouble. |
5 |
37 |
Continued as Merchant (Broker). |
5 |
38 |
Pat Richey's business or ship thrives. |
5 |
41 |
Promoted to Merchant (Broker) rank 2. |
6 |
41 |
Continued as Merchant (Broker). |
6 |
42 |
Imperial trade restrictions force Pat Richey out of business. |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
45 |
Pat Richey spend months in the dangerous criminal underworld. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
47 |
A police detective or rival criminal forces Pat Richey to flee and vows to hunt Pat Richey down. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |