Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Merchant (Broker). |
2 |
29 |
Risk Peter Hopkins's fortune on a possibility lucrative deal and win. |
2 |
31 |
Promoted to Merchant (Broker) rank 1. |
3 |
31 |
Continued as Merchant (Broker). |
3 |
35 |
Promoted to Merchant (Broker) rank 2. |
4 |
35 |
Continued as Merchant (Broker). |
4 |
36 |
Make an unexpected connection outside Peter Hopkins's normal circles. Gain a Contact. |
4 |
39 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
39 |
Continued as Merchant (Broker). |
5 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Became a Drifter (Scavenger). |
6 |
43 |
Betrayed by a friend. One of Peter Hopkins's Contacts or Allies betrays Peter Hopkins, ending Peter Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
43 |
Became a Rogue (Enforcer). |
7 |
45 |
A police detective or rival criminal forces Peter Hopkins to flee and vows to hunt Peter Hopkins down. Gain an Enemy. |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Peter Hopkins easily defeat. |
8 |
47 |
Gain Enemy if Peter Hopkins don't already have one. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |