Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Attacked by enemies that Phil Carlson easily defeat. |
4 |
30 |
Gain Enemy if Phil Carlson don't already have one. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Phil Carlson's Contacts or Allies betrays Phil Carlson, ending Phil Carlson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
34 |
Moved to a new world. |
6 |
37 |
Graduated. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Embroiled in legal trouble. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Given advanced training in a specialist field |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Phil Carlson's business or ship thrives. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |