Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Phil Dean faith is shaken. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Find an Alien Artifact. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Scarred. Owe 2,500 for medical bills. |
6 |
42 |
Gain Enemy if Phil Dean don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 5. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attempted a risky adventure and was wildly successful. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 6. |