Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Spent the college years partying. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Victim of a crime |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
A sudden war destroys Phil Johnston's trade routes and contacts, forcing Phil Johnston to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
38 |
Moved to a new world. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
39 |
Betrayed by a friend. One of Phil Johnston's Contacts or Allies betrays Phil Johnston, ending Phil Johnston's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
39 |
Switched to Drifter (Wanderer). |
9 |
41 |
Phil Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
44 |
Someone more charismatic but less devout than Phil Johnston has become Phil Johnston's superior. |
10 |
45 |
Forced to muster out. |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
45 |
Retired. |
11 |
46 |
Good fortune. |
12 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |