Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Phil Remmington spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Entertainer (Artist) rank 2. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
43 |
Criticised a questionable political leader on Phil Remmington's homeworld, causing his downfall. Gain an Enemy |
7 |
43 |
Phil Remmington is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
47 |
Special assignment or duty on board ship. |