Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Philip Lambert is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Philip Lambert's trade routes and contacts, forcing Philip Lambert to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Became a Entertainer (Journalist). |
6 |
35 |
Encounter a Psionic institute. |
6 |
35 |
Tested for psionic powers |
6 |
37 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
37 |
Continued as Entertainer (Journalist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Philip Lambert far from home. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |
9 |
44 |
Voluntarily left Corporate |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Philip Lambert is chosen to represent Philip Lambert's faith in a vid show or other highly public forum. |