Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Philip Sheils spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
A crime lord considers Philip Sheils his protégé. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Philip Sheils commit a legendary crime. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in the planning of an impressive heist. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Philip Sheils's Contacts or Allies betrays Philip Sheils, ending Philip Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
41 |
Invited to take part in a controversial event or exhibition that injures Philip Sheils's social standing. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
Invited to take part in a controversial event or exhibition that injures Philip Sheils's social standing. |
8 |
50 |
Promoted to Entertainer (Performer) rank 1. |