Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Phillip Bartley's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Risk Phillip Bartley's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A sudden war destroys Phillip Bartley's trade routes and contacts, forcing Phillip Bartley to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Failed to qualify for Thief (Rogue). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
45 |
Survived a risky adventure but gained nothing. |